Multiplayer online battle arena, also known as action real-time strategy, originated as a subgenre of the real-time strategy genre of video games, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. A fusion of action games and real-time strategy games, players usually do not construct either buildings or units.
https://en.wikipedia.org/wiki/Multiplayer_online_battle_arena
The following games I will be using as examples are as follows League Of Legends, DOTA 2, Heroes Of The Storm and Smite.
League Of Legends Gameplay
Most MOBA style games are pretty similar in the way they are designed as each player mainly controls separate characters that you can customise in game. League of legend is a personal faveroity of mine as i have put many hours into he game myself.
http://i.imgur.com/eJhM3a7.jpg
As you can see this image above is of the in game currency which can be bought with real money, Many MOBA's have these micro transactions implemented into the games. As most MOBA'S now-a-days are free too play so the companies must make money some how.
This image above is of the interface that is used during most MOBA'S so people can buy stuff in game and also too customise your character build. Many MOBA'S implement this and I like the sense of customisation.
DOTA 2
Heroes Of The Storm

















